Select Face mode – switch to Face mode with F or Icon, the two faces adjacent to the selected edge are highlighted.Move your mouse in any direction, dragging the edge with it.Choose with LMB – a submenu appears showing Axis options.Bring up the Edge operations menu by RMB in the Geometry window.Select any Edge with LMB – the Edge is highlighted.Select Edge mode – switch to Edge selection mode with E or the Edge Icon.Bring up the Primitives menu with RMB, and choose Cube using LMB.Deselect All – make sure that nothing is selected by pressing the Space Hotkey.With the mouse inside the empty Geometry window: If you need to clean up, then first select from the Main menu. This sequence creates a primitive 3D shape and steps through the different selection mode commands while you stretch the shape by pulling at the different types of elements.Īfter launching Wings 3D you will be presented with an empty workspace: the Geometry window. Note these actions have no effect when the cursor is outside the Geometry window.To return to the default view press the R Hotkey.To deselect everything, press the Space key.With one or more elements or whole objects selected, pressing RMB will display the appropriate operations menu depending on the context.Or, select the appropriate icon on the Icon Bar.Use the Hotkeys: V=vertex, E=edge, F=face or B=object (=body).RMB anywhere in the empty Geometry window, or when nothing is selected, displays the Primitives menu.At least in Wings 3D there’s an Undo button which is not available on a chisel! Reminder… Get used to the way that the camera view can be changed to look at your model from many aspects, in the same way that a sculptor of a statue would move around his work to check progress. Also, switch on using the U Hotkey from time to time. We’ll assume that the Hotkeys are used wherever they are available because that’s what they are for!Īt this time you should also try to become familiar with adjusting your view of the model scene using Camera Navigation, so that you can see the effects of your changes on the model. You may already be familiar with 3D modelling applications and just need to find your way around and get up to speed with the Wings 3D interface. wings), but also supports several standard 3D formats.In this exercise, you can try out some of the (very) basic functions to become more familiar with the interface before going on to one of the many Wings 3D tutorials that are available, either here, or out there on the Web. Wings loads and saves models in its own format (. Import and Export in many popular formats.A Plugin Manager for adding and removing plugins.Assign and edit Lighting, Materials, Textures, and Vertex Colours.Tweak Mode lets you make quick adjustments to a mesh.Modeling Tool support for Magnets and Vector Operations.A wide variety of Selection and Modeling Tools.Wings also allows users to add textures and materials to models, and has built-in AutoUV mapping facilities. Many of these tools offer both basic and advanced uses, allowing users to specify vectors and points to change how a tool will affect their model. Because of Wings's context-sensitive design, each selection mode has its own set of mesh tools. Modeling is done using the mouse and keyboard to select and modify different aspects of a model's geometry in four different selection modes: Vertex, Edge, Face and Body. Wings 3D uses context-sensitive menus as opposed to a highly graphical, icon-oriented interface. Wings is often used in combination with other software, whereby models made in Wings are exported to applications more specialized in rendering and animation such as Blender. Wings does not support animations and has only basic OpenGL rendering facilities, although it can export to external rendering software such as POV-Ray and YafRay. Wings 3D can be used to model and texture low to mid-range polygon models.
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